As a game designer trying to design an experience, your goal is to figure out the essential elements that really define the experience you want to create and find ways to make them part of your game design. This way, the players of your game get to experience those essential elements.
If there is a big difference between the experience you want to create and the one you are actually creating, your game needs to change: you need to clearly state the essential experience you desire and find as many ways as possible to instill this essence into your game.
You stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
What experience do I want the player to have?
What is essential to that experience?
How can my game capture that essence?