Unreal Engine Groom creation from Daz non-Dforce Hair

we will use a very popular non-dforce hair style, export it as obj, scale 100%, in 3ds max import it, uncheck flip ZY axis

in Ornatrix – Add Hair from Mesh Strips Object, select the new object, click the modifier tab, click Add button and select the Armani hair, hide the armani object

add the Ox Change Width modifier and change the strands width to 0.01, view all the strands setting the View Hairs%

increase hair per strip value to get more strands, increase the volume of the hair

export as Ornatrix Alembic, All hair objects in the scene, No animation

import it un Unreal Engine, save it and open it for editing, check Enable simulation and save it